Oak Park High School, Oak Park, Michigan
Mercerology
  • OPHS Mission and Syllabi
  • Astronomy
    • History of Astronomy
    • Our Solar System >
      • The Planets
      • The Earth
      • The Sun
      • Near Earth Objects
    • Stars
    • Galaxies
    • LHC
    • Black Holes
    • Time Travel
    • Space Exploration
    • Big Bang
    • The End of Time?
  • Physics
    • Beginning Physics
    • Vectors
    • Velocity
    • Acceleration
    • Forces
    • Waves
    • Electromagnetic Spectrum
    • Electricity
    • Energy
Delta Documentation

Use the following document to complete the Delta Aircraft flight project.

Once completed your GROUP should submit the report to me - just submit one (1). Email the report to mrgmercer@gmail.com

Delta Aircraft Document
Acceleration Quiz (retest)
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4th Hour Acceleration Quiz


6th Hour Acceleration Quiz 


We have discussed speed and velocity, now we are going to discuss acceleration. First of all, we are going to define what an acceleration often used in physics is and then we are going to discuss the acceleration formula.

Definition of Acceleration


Acceleration is an expression of the change in the velocity of an object. Since the velocity has two component; speed and direction, the change can be in speed, direction or both speed and direction. Since the acceleration is defined as the change in velocity, the acceleration is a vector quantity (as opposed to a scalar quantity) meaning acceleration is directional.
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Finding acceleration

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Suppose you have a car that goes from 0 miles per hour to 60 miles per hour in 5 seconds. In standard unit, the speed 60 miles per hour is approximately 26.8 meter per second. Suppose also that the acceleration is constant going from 0 m/s to 26.8 m/s in one direction.

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Notice that the unit for acceleration is meter per second squared because the acceleration is the rate of change in velocity. That's it. This is the easy way to calculate acceleration - just measure the change in velocity and divide that by the time taken to change the velocity.

Acceleration Virtual Laboratories
Acceleration due to Gravity Variations Laboratory

Goals:  Determining different ways to display data; build a graph that accurately displays the data.
  1. Using the cannon angle of 33 degrees, determine the velocity needed to hit the bulls-eye on each planet.
  2. On each planet, select a different (random) angle and determine the velocity RANGE necessary to hit the bulls-eye. (For example, on the planet Jupiter at 46 degrees, the velocity range needed to hit the target is 104 m/s to 114 m/s.)
  
Virtual Lab Starts here
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